Rosetta
by

The Gamefriday Antiquities Expedition

How to play

The room reads emoji off a sandstone wall. The earlier you commit, the more it pays.

1
The descent

The expedition descends one chamber at a time. Each chamber holds one emoji rebus — a phrase, title or saying written in up to six glyphs on a sandstone wall.

2
The wall opens thin

Only 2 glyphs show when a chamber opens. Every few seconds the chisel strikes another one in. The fewer glyphs on the wall when you solve it, the more it pays.

3
Guess without limit

Type as many guesses as you like — they're fuzzy-matched, so close spelling counts. Wrong guesses show to the whole room as redacted ink bars: everyone sees WHO is scribbling, never what. The bars even lie about length.

4
The tariff decays

Solve at 2 glyphs and bank 300 points; wait for the full wall and it's 100. The first solver in the room takes +50 on top. Committing early on a half-read wall is the whole game.

5
The grace, then the sand

Once the wall is fully inscribed it stands at the floor tariff for a short grace. Solve it or the sand takes the chamber — the answer surfaces, and nobody scores.

6
The deepest tally wins

Your banked points carry through every chamber of the descent. After the last chamber the expedition's standings are read — the sharpest decipherer takes it.

The scholar’s tariff

  • Solved at 2 glyphs300 pts
  • Solved at 3 glyphs250 pts
  • Solved at 4 glyphs200 pts
  • Solved at 5 glyphs150 pts
  • Solved at 6 glyphs100 pts
  • First solver in the room+50

Dig rules

  • 216 scholars race the same wall at once.
  • Guesses are unlimited and fuzzy-matched.
  • Solvers keep the answer to themselves — the room only sees the seal.
  • The host picks the pack and the depth of the descent.