Working the Seam
How to play
Stay in or cash out. That’s the whole game — zero content, pure nerve.
The camera dollies down to this round's depth and the cart rolls onto the rails, empty. Everyone starts the round in the mine, lamp lit. No opting in — the cadence waits for nobody.
Every ~2.5 seconds the pit boss rolls a pair of dice. Each roll thuds dice-sum ×10 in gold into the shared cart. The first three rolls are shallow ground: a 7 there is safe and pays +70 like any roll.
From roll four, doubles strike a vein and DOUBLE the whole cart — and a 7 caves the roof in. Pots die young or go vertical; there is no polite middle.
One tap on BANK locks the cart's current value into your ledger and rides you up the winch, done for the round. Banking is public and loud — the ticker announces "SAM BANKED AT 340" to every lamp in the mine.
When the 7 lands, everyone still underground is buried with the cart: zero for the round, banked hauls untouched. If everyone banks first, the round ends instantly and the last load stays in the ground.
Ten rounds. The final two descend to the Deep Seam at double value: every roll pays sum ×20, veins still double the lot. No resets, no gimmicks — just steeper stakes on the same nerve. Highest ledger wins the claim.
The assay table
- Every roll pours dice-sum ×10 gold into the cart.
- Doubles (roll 4+) strike a vein and double the whole pot.
- A 7 (roll 4+) caves the roof in — stayers score 0, banked hauls untouched.
- Your score is the sum of what you banked across every round.
The pit rules
- 2–20 miners share one cart. Free-for-all.
- The pit boss (server) rolls every ~2.5s — no human roller.
- Banked miners watch the round out — that’s the whole point.
- The canary reads the pot, never the dice. It knows nothing.