Going Once
by

Harkness & Daughters · Conditions of Sale

How to play

Every lot is real. The price is hidden. Pay less than it’s worth — that’s the whole game.

1
The lot is wheeled in

Every lot is a REAL thing that genuinely sold at auction — Moon dust, a famous cardigan, a shipwreck's cargo. What it actually fetched is hidden until after the hammer. Every lot opens at a flat 50 guineas, which tells you nothing about what it's worth. That's the game.

2
Open outcry

Tap BID to raise by your chosen step (+10 / +25 / +50). Every bid resets the gavel countdown — going once… going twice… — and the hammer falls only after a few seconds of silence. Sniping is impossible: your last-instant bid restarts the very count you were racing.

3
Sealed tender

Two lots mid-sale are sold by sealed envelope instead: everyone writes one secret number, once. Envelopes open lowest to highest — the top envelope wins and pays its own price. No second chances, no reads off the room.

4
The appraisal

After every hammer the card flips: the lot's true value in guineas, the real-world sale it came from, and the winner's profit or loss — stamped green or red on their shelf for the rest of the night. Losses are permanent. The underbidder gets a private whisper about the value band they nearly paid for.

5
The dealer at the back

Spent your whole purse on lot two? Any lot on your shelf can be sold to the dealer for half its book value, once, whenever a sale is live. It's always worse than holding — but it puts guineas back in your hand and keeps your paddle in the game.

6
Close of sale

After 8 lots the ledger is ruled off. Your score is your shelf's total profit/loss plus HALF your unspent guineas — hoarding the purse pays, but only half as well as buying well. Most profit takes the sale.

The ledger

  • Every bidder opens the sale with 1,000 guineas.
  • A won lot scores its true value minus what you paid — negative stays negative.
  • Losing bidders pay nothing. Only the hammer charges.
  • Unspent guineas convert at half value when the ledger is ruled off.

House rules

  • 312 bidders, one numbered paddle each.
  • You can never bid beyond your purse.
  • The leading bidder can’t raise against themselves.
  • The sale book on the rostrum records every raise — read the war before you join it.