Chain Reaction
by
Back to lobby

Game Friday · Plan No. 11

How to Play

A free-association word relay. Everyone types one word the seed makes them think of — at once, in secret. Match the rare overlap to score, and watch the chain drift somewhere gloriously absurd.

3–16 players · ~6 quick rounds

A round, bench to reveal

Seed

1. A seed word lands on the bench

Every round opens with a single seed word on the blueprint bench — the spark for the whole table. The first round's seed is drawn at random; after that the chain feeds itself.

Write

2. Everyone writes one word at once

Privately type the first single word the seed brings to mind. No clever lines, no second-guessing — answers stay hidden until everyone has locked in, so nobody copies the room.

Reveal

3. The reveal clusters the answers

All answers flip at once. Identical words snap into clusters, and the rarer your matching cluster, the bigger the payout. Match nobody and you score zero.

Carry

4. The crowd word seeds the next round

The largest cluster's word becomes the next seed (a tie carries to whichever cluster's earliest answer arrived first). One word leads to another, and the chain drifts somewhere absurd.

Scoring · the rarer the match, the bigger the payout

  • +5

    Pair · 2 players matched

    The rare two-way overlap — the biggest payout on the board.

  • +3

    Trio · 3 players matched

    Still a sharp read of the room.

  • +2

    Crowd · 4–5 matched

    The obvious answer pays, but only a little.

  • +1

    Stampede · 6+ matched

    Everyone reached for it — a token point each.

  • 0

    Solo · matched nobody

    Too clever, or too obscure — no points this round.

The chain replay

After about six rounds the game stitches every seed together into one wandering contraption — the whole chain from the first word to the last, drifting up and down the rails. Nobody steered it; the room did. That replay is the shareable payoff, so screenshot where you ended up.

Draughtsman's notes

Aim for the rare overlap, not the obvious one. The word half the room types pays almost nothing — the clever two-way match pays most.

Read the player next to you, not the dictionary. You score by matching someone, so think about what your friends would actually write.

Watch the chain drift. Each seed is the last round's crowd favourite, so the longer you play the further it wanders from where it started.

There's no host steering it — the room's collective mind picks every seed. That's the whole game.

Start playing